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Monday, September 9, 2024

ios – Unity recreation with Google Admob crashes on startup


i made a recreation in unity and use Google Admob to indicate adverts in my recreation. The final 12 months it labored effectively. For a while now (I do not test my recreation on iOS day by day) the sport crashes as quickly as it’s began.
I’ve related my iPhone to XCode. The next is displayed within the console.
Are you able to inform from this what the issue is? What could possibly be the issue?

In the event you want different logs, please inform me the place I can discover them in XCode or wherever, as a result of I am not that accustomed to Xcode.

2024-01-01 22:31:18.212416+0100 Tolf[5750:687721] UnityIAP UnityEarlyTransactionObserver: Created
2024-01-01 22:31:18.213225+0100 Tolf[5750:687721] UnityIAP UnityEarlyTransactionObserver: Registered for lifecycle occasions
2024-01-01 22:31:18.509487+0100 Tolf[5750:687721] Constructed from '2022.3/launch' department, Model '2022.3.12f1 (4fe6e059c7ef)', Construct sort 'Launch', Scripting Backend 'il2cpp'
2024-01-01 22:31:18.510322+0100 Tolf[5750:687721] MemoryManager: Utilizing 'Default' Allocator.
[UnityMemory] Configuration Parameters - Might be arrange in boot.config
    "memorysetup-allocator-temp-initial-block-size-main=262144"
    "memorysetup-allocator-temp-initial-block-size-worker=262144"
    "memorysetup-bucket-allocator-granularity=16"
    "memorysetup-bucket-allocator-bucket-count=8"
    "memorysetup-bucket-allocator-block-size=4194304"
    "memorysetup-bucket-allocator-block-count=1"
    "memorysetup-main-allocator-block-size=16777216"
    "memorysetup-thread-allocator-block-size=16777216"
    "memorysetup-gfx-main-allocator-block-size=16777216"
    "memorysetup-gfx-thread-allocator-block-size=16777216"
    "memorysetup-cache-allocator-block-size=4194304"
    "memorysetup-typetree-allocator-block-size=2097152"
    "memorysetup-profiler-bucket-allocator-granularity=16"
    "memorysetup-profiler-bucket-allocator-bucket-count=8"
    "memorysetup-profiler-bucket-allocator-block-size=4194304"
    "memorysetup-profiler-bucket-allocator-block-count=1"
    "memorysetup-profiler-allocator-block-size=16777216"
    "memorysetup-profiler-editor-allocator-block-size=1048576"
    "memorysetup-temp-allocator-size-main=4194304"
    "memorysetup-job-temp-allocator-block-size=2097152"
    "memorysetup-job-temp-allocator-block-size-background=1048576"
    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
    "memorysetup-temp-allocator-size-background-worker=32768"
    "memorysetup-temp-allocator-size-job-worker=262144"
    "memorysetup-temp-allocator-size-preload-manager=262144"
    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
    "memorysetup-temp-allocator-size-audio-worker=65536"
    "memorysetup-temp-allocator-size-cloud-worker=32768"
    "memorysetup-temp-allocator-size-gfx=262144"
-> applicationDidFinishLaunching()
[Physics::Module] Initialized MultithreadedJobDispatcher with 5 employees.
2024-01-01 22:31:18.868387+0100 Tolf[5750:687721] UnityIAP UnityEarlyTransactionObserver: Added to the cost queue
GfxDevice: creating machine shopper; threaded=1; jobified=0
Initializing Steel machine caps: Apple A12 GPU
Initialize engine model: 2022.3.12f1 (4fe6e059c7ef)
-> applicationDidBecomeActive()
2024-01-01 22:31:19.429237+0100 Tolf[5750:687971]  - <Google>[I-ACS025031] AdMob App ID modified. Unique, new: (nil), ca-app-pub-8024607594252244~7980677582
2024-01-01 22:31:19.429399+0100 Tolf[5750:687971]  - <Google>[I-ACS023007] Analytics v.71100000 began
2024-01-01 22:31:19.429779+0100 Tolf[5750:687971]  - <Google>[I-ACS023008] To allow debug logging set the next utility argument: -APMAnalyticsDebugEnabled (see XXX_WEBSITE_XXX)
2024-01-01 22:31:19.481588+0100 Tolf[5750:687970]  - <Google>[I-ACS800023] No pending snapshot to activate. SDK title: app_measurement
2024-01-01 22:31:19.521723+0100 Tolf[5750:687970]  - <Google>[I-ACS023012] Analytics assortment enabled
UnloadTime: 3.780042 ms
2024-01-01 22:31:22.062981+0100 Tolf[5750:687721] <Google> To get take a look at adverts on this machine, set: GADMobileAds.sharedInstance.requestConfiguration.testDeviceIdentifiers = @[ @"0547383af6c0b80194e582328a10bfd0" ];
2024-01-01 22:31:22.147804+0100 Tolf[5750:687721] <Google> Notice that take a look at machine identifiers could also be reset when uninstalling and reinstalling the appliance.
2024-01-01 22:31:22.493641+0100 Tolf[5750:687721] [Security] This technique shouldn't be referred to as on the principle thread as it could result in UI unresponsiveness.
2024-01-01 22:31:22.493698+0100 Tolf[5750:687721] [Security] This technique shouldn't be referred to as on the principle thread as it could result in UI unresponsiveness.
2024-01-01 22:31:22.537797+0100 Tolf[5750:687970] <Google> <Google:HTML> You're presently utilizing model 7.69.0 of the SDK, which is deprecated. Please think about updating your SDK to the newest SDK model (10.12.0) to get the most recent options and bug fixes. The newest SDK will be downloaded from XXXWebsiteXXX. Extra details about the SDK deprecation schedule is on the market at https://builders.google.com/admob/ios/deprecation.
HandleRewardedAdFailedToLoad occasion acquired with message: Did not obtain advert with error: Request Error: No advert to indicate.
X3VideoAd:HandleRewardedAdFailedToLoad(Object, AdErrorEventArgs)
GoogleMobileAds.iOS.RewardedAdClient:RewardedAdDidFailToReceiveAdWithErrorCallback(IntPtr, String)

libc++abi: terminating with uncaught exception of sort Il2CppExceptionWrapper

I think that I have to replace the SDK in unity someway. However I do not know if that is the actual drawback. I have never discovered a method to replace it but both. Below the given hyperlink I solely discover totally different SDKs for Android and Apple. Initially I had one SDK for each techniques.

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