9.9 C
London
Friday, October 27, 2023

Capcom is redesigning RE Engine, used for Resident Evil titles and Road Fighter 6, with next-gen tech


Briefly: Capcom video games will run on a brand new engine quickly. The writer has knowledgeable builders that it plans to refresh its proprietary Attain for the Moon Engine. The six-year-old platform has a number of shortcomings the corporate plans to deal with whereas including newer applied sciences to deal with the evolutions in sport growth that now we have seen since 2017.

Capcom R&D revealed to builders that it has begun work on a “next-generation” RE Engine. The corporate indicated that as an alternative of constructing a brand new engine from scratch, it’ll improve the present RE Engine in eight phases whereas additionally addressing identified points alongside the best way. The venture is codenamed REX, which is brief for RE neXt Engine.

For a body of reference, Capcom started growing the Attain for the Moon (RE) Engine in 2014, one yr after the PS4 and Xbox One launched. It was prepared by 2017, with Resident Evil 7 being the primary sport on the brand new sport structure. Capcom repurposed it for different titles, together with Monster Hunter Rise, Satan Might Cry 5, Road Fighter 6, and the Resident Evil 4 remake.

Nevertheless, we’re now three years into a brand new era of {hardware}, and the RE Engine is due for an overhaul. The getting older sport engine struggles with rendering shifting objects at a distance. In case you performed the Resident Evil 4 remake and had hassle aiming and capturing distant enemies, it wasn’t you. It was RE Engine. It additionally has hassle dealing with the bigger asset information of immediately’s 4K video games.

Capcom plans to deal with these failings and add newer applied sciences to REX, together with raytracing, superior shaders, and extra. Builders designed RE Engine together with RE7. Subsequently, it handles enclosed settings in RE7 fairly nicely. Sadly, when utilized to extra open video games like Monster Hunter and RE4, it bumped into points with rendering distant objects. To repair this weak point, Capcom says that REX may have a excessive stage of customization to suit higher with any title.

It additionally informed builders it will have “higher documentation, samples, and tutorials” plus multilingual help in order that even “new graduates with industrial sport engine expertise” can shortly adapt to and study the engine. Nevertheless, builders shouldn’t count on all the things to occur .

Capcom mentioned it will “elevate the RE Engine to the next-generation stage” in eight phases, which it listed however didn’t element.

  • REDox
  • REUI
  • RELog
  • REFlows
  • REAssetStream
  • REProfiler
  • RELauncer
  • RERuntime

Whereas among the bullet factors listed within the presentation are definable in a normal sense – REDox doubtless pertains to documentation, which is why it’s the first part – Capcom did not elaborate greater than that. It did promise builders info on every stage at future shows.

It could be fairly some time earlier than we see a completely full REX Engine – or no matter Capcom finally ends up calling it – due to its staggered growth. Nevertheless, that could possibly be a superb factor. If constructed from scratch, it could possibly be a number of years earlier than we see any video games utilizing it. The phased growth ought to enable upcoming titles to at the very least profit from among the new applied sciences and bug fixes as they’re added.



Latest news
Related news

LEAVE A REPLY

Please enter your comment!
Please enter your name here